no, SF/SFS would be very useful. VT is less robust. They also have different goals. you would use them together as intel showed in their demo. HW VRS would be very useful as well. nanite and vrs have little to do with one another. you would reduce shader invocations with VRS and regain memory bandwidth. PS5 is more prone to higher memory pressure due to the fact it has older RB’s (RDNA1) without VRS. the best implementation of VRS is a hybrid of compute & HW so far.