Dx11 Tessellation Broken in 4.2, completely and totally broken

Dear Eric,

" but I wanted to eliminate the easier answer before I start looking for the harder one."

ahh okay :slight_smile:

" The bug actually traces back to before 4.1.0 though it does seem to have gotten much worse in 4.2."

Oooh glad I helped you find it!

#Scaling IS the Bug!

" Do you do any sort of scaling to the character model and does that make the error worse, better, no different?"

Dear Eric,

When I use a static mesh actor that I drag into the world, using the simple material posted in this thread

with a Tessellation factor of 20 (yes I know that’s huge!!! :slight_smile:

#Without Scaling

There is absolutely no distortion!

#You found the source of the bug!

Yaaaay!

#:heart: