Dx11 Tessellation Broken in 4.2, completely and totally broken

#I checked My Smooth Groups Not a Fix

Dear Eric,

I reimported my model after re applying my smoothing groups, smoothing groups is checked during import, and still the issue persists exactly the same

#I can see my smooth groups

I am using my mesh daily and I know the smoothing groups are working cause on non-tess materials the spikes look great / smoothed!

#Max 2013

Is the fact that I am using 3ds Max 2013 possibly an issue? Older FBX file format issues?

Did 4.2 change the way FBX is handled at all, older to newer versions?