Thank you for your response. My English might not be very good, so you might have misunderstood what I meant! What I meant is that when I start the game level, I’m unable to see the flow of the animation being triggered. For example, in the “Locomotion” state, it would show an active label and activation time above it. Then, when I transition to the next animation node, the next node would also show as active. However, in my current situation, although various animations are actually being executed, the state machine always shows “Locomotion” as active. I can’t see the specific flow of the entire animation.
hat should I do? Looking forward to your reply.