Well, I found an page on getting two groups of NPCs to avoid each other. But I’m not exactly sure if it’ll work with hostile, melee-focused AI if it has an similar set of parameters as the pawn it’s chasing.
Well, I found an page on getting two groups of NPCs to avoid each other. But I’m not exactly sure if it’ll work with hostile, melee-focused AI if it has an similar set of parameters as the pawn it’s chasing.