Duplicating skeleton mesh in editor changes mesh and crashes on play

I have some models in ym project. These models dont use any reference to eachother in any way except an interface. If I duplicate one of the models in the world outliner, the mesh changes to that of another model. If I press play, the editor crashes. I can how ever drag from my project folder into my level. I need to find a solution to this.

Here is a video of the problem and how to replicate it.

https://vimeo.com/191449256

Hey Aeregon,

You obviously have something going on in the construction script of each blueprint. Can you show me your BP setup?

-Matt W.

Hey Aeregon,

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will follow up.

-Matt W.