I’ve copied your script exactly (inset of keyboard driven I have 2 test buttons in UMG to trigger creation and destroy). I am having an issue with the destroy component still, the mesh (in game) still stay at what ever last highest number it was last. I hooked a print print sting to the end of – to see what the count is at, and it’s printing a correct number every time button is clicked, however the mesh data doesn’t go away in the view. Hopefully this makes seance to you…