and the another question, but I promoted a gate, which calls a Level Name. but it does not seem to be working
Function Open Level (by Name)
now calling a promoted variable, with instance editable,
and in the Outliner, under the instance, i have the level name, and it doesn’t seem to be calling it properly? (is there something else i need to do in this case)
(the gate is a blue print, with a mesh, and collision)