I have tested converting DCT to UE5 early access and everything seems to be working fine. The appearence of the UI is different due to different defaults in the engines, but I can’t see any issues in the gameplay logic. If you are porting over a dungeon map from UE4 to UE5 you might have to recompile some of the BP_Interactable actors in the scene to make sure their grid placement is updated, but that is the only small issue I’ve encountered so far. I’ll be continuing to test DCT out in UE5 and will do my best to make sure that converting a project is hassle free.