Dual Single Player & Multiplayer Development Question

Chumble. I likely didn’t do a great job explaining this. I did mean that the Single Player would have additional overhead, which is described better by your last comment, which is what I’m trying to figure out. Essentially it causes a single player version of the game to talk to itself for RPAs, replication, etc. It “seems” to work, but I’ve only done a couple of simple tests.