Another major redesign has meant I haven’t posted updates in ages; there’s a lot to write about!
The good news though is that DoN is a true nature simulation now! I’ve decided to do away with all the RTS/Strategy gimmicks and rebuild the game from scratch as a nature simulation with focus on Ecology, Prey-Predator interaction, Flora-Fauna dynamics and lifecyle simulation of both plants and fauna such as insects/reptiles/birds. New gameplay modes include a solitary creature mode (prey/predator/etc), eusocial colony mode (honey bee colony/ant colony) and a creator mode where players can design a biome populating it with flora and fauna of their choice.
Here are some screenshots. Most of my time was actually spent on custom character movement code for spider-walk (free walking across walls/ceilings/plant stems/flowers etc), will post a video of that once I finish my spider v/s prey setpiece.
If you’re interested DoN’s Twitter page has some new updates (including fauna GIFs) that haven’t been posted elsewhere.
PS: Vote for DoN below on IndieDB’s 2015 spotlight poll if you like the game!