Hey! this is a great finding!
I compiled it for UE 5.2 and tweaked a bit ( removed deltaseconds as I see no sense and forced clear the canvas before pasting again because by default it draws over the previous update, also added a default BG color for the texture)
I have one Issue
Is ok for some static widget but the only way I redraw and get some updated widget state is by adding the widget to the viewport. If the widget is not ‘alive’ in the viewport then its contents wont refresh.
Does anyone has a workaround to force the widget to refresh its contents even if is not in the viewport?
thanks!
here is a video showing the problem: