Hello, first question here so please be patient if something is missing!
I’m creating a Drag & Drop configurator (The sims-like) where you have a list of generated widget, each one containing a “reference” of specific blueprint to spawn and creating a Drag & Drop working operation.
My goal is to drag the item from widget (when drag is detected I instantiate my BP_Model), the moment my finger (via trace by channel) hit the floor I update the position of the BP_Model and when I Event On Drag Leave or Cancel the trace stops.
Everything works for desktop with mouse actions.
My issue is that when creating the mobile version, I cannot trace under my touch because the drag widget capture my touch and never let it go.
My input are handled in the Controller, and obviusly when I drag from the widget the Moved from InputTouch doesn’t fire.
Any help?
Thanks a lot.