Hello Vladlen,
On the road the last couple days. The attached snip shows the convergence angle between cameras isn’t near 45 degrees relative to the chair, which in most of the wide shots upper three rows fills the frame. The two lower rows I move closer and shoot landscape mode, the whole lower part shows in each frame, cropping the top. Then you see the much closer stills from the front and the back to capture all the detail of the carved wood left and right of the back panel. I checked critical focus throughout. No shiny spots, light is cross-polarized for pure diffuse.
Gothic_Cams.JPG
As for what geometry RC is able to glean from the photography, I was kind of shocked to see an extremely subtle difference in how the threads of a given color in the woven design sit lower than neighboring colored threads or thread types:
Gothic_weave.JPG
One mistake, I should have moved in to the close ups more gradually and/or worked the close ups around from the front to the back and back to the front, the model suffers from one real flaw - the lathed finials upper left and right have the front half slightly offset from the rear half. The wood contains plenty of grain in the texture for the engine to grab onto, but there’s nothing relating this detail around this symmetric shape around from front to back on both sides to model it properly.
Best,
Benjy