Thanks for the response, that’s in 4.8, right? I don’t know why it’d make a difference compared to the one I wrote myself, but I’ll update my project and test it out.
I don’t see why it would matter, but the fact that it’s a GearVR app wouldn’t make a difference, right? Unless GearVR requires power of 2 textures while other Android apps don’t? And if so, is there an easy way to take the texture returned and resize it, the images are square, but not a power of 2.
Edit: The issue was that I was attempting to pull images from an https address. The images are also hosted on http so I just switched it. I didn’t bother testing this which I saw elsewhere: "In the Project Settings dialog, look in the Engine - Network section for Libcurl Verify Peer checkbox. Try turning it off and see if it works."