Download, save and usage of media files during runtime

Hi imbakeks,

You can get the path to write to the application sandbox on Android from GExternalPath (defined in AndroidFile.cpp). Just add an extern FString GExternalPath; and access it protected with #if PLATFORM_ANDROID.

DownloadImage is implemented in AsyncTaskDownloadImage.cpp. Look in HandleImageRequest() to see how ImageWrapper is used to load the data into a texture. Just feed in the data you read from the file.