Down But Not Out: AgentDownedEvent not firing.

I can confirm that this indeed does not work. I thought maye the device needs to be enabled first? But calling

DownButNotOut.Enable()

Prior has no effect.

[Edit] I know this is not really a solution to the problem, but I did find a work around. You can place a trigger_device and in the details pane set the Trigger event to the down_but_not_out_device and then in verse Subscribe the TriggeredEvent like so:

DownButNotOut.TriggeredEvent.Subscribe(PlayerDowned)

With the PlayerDowned function defined as:

PlayerDowned(InPlayer : ?agent):void=
    Print("This should now fire!")
    if(Player := InPlayer?):
        Print("Player Downed.")
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