Double Jump does not work when walking off ledge

Howie,

To build off of what had mentioned, there were some subtleties with the way we count jumping. The engine doesn’t have a “Falling from jump” or even “Jumping” state. Immediately as soon as we start jumping, the character is immediately “falling”.

There were a few weird edge cases with CanJump that have been taken care of in 4.14, but this behavior is still the same.

Thanks,
Jon N.