physics and SetRotation are kinda mutually exclusive.
if you want physics you’d AddForce/Impulse on hit/overlap
if you want the timeline you just gotta let it run, otherwise physics moves it out of the expected position
physics and SetRotation are kinda mutually exclusive.
if you want physics you’d AddForce/Impulse on hit/overlap
if you want the timeline you just gotta let it run, otherwise physics moves it out of the expected position