Don't allow to uncrouch under a structure

However, if you want, I also recorded the video with all the details of the various components

Interesting, my bad. I missed that break hit-initial overlap section. And then, that would be expected, after leaving the structure, you must press input crouch again.

Don’t worry about that at all, you helped me a lot and now my knots are notoriously cleaner!

Is there any way to not necessarily repress crouch input and make this automatic?

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Yes, it’s doable, but I guess you need to add another boolean. Let me think through it and I’ll share here if I find anything solid.

Try to playtest and look for more bugs, if any. You did a great job. Welcome to Unreal.

Of course, there is no hurry! In the meantime, I will reason with you about the solution

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The playtest seems to be working otherwise, I think there is only that little bug left to fix and then the whole thing is ready!
Thanks for the welcome to Unreal and thanks for all you are teaching me, you’re a really good one!

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I guess I’ve figured that out already.
Create another boolean “is blocked?”. In the capsule trace branch:
→ After the true flow, set “is blocked?” to true
→ after the false flow, add a new branch with get is blocked?,
if true, call uncrouch then set “is blocked?” to false
If false do nothing.

It worked! Everything went as it was supposed to! I really don’t know how I can thank you for all of this, comparing my old nodes with my nodes now, there is a clear difference and that is wonderful, I am thankful that I found a person like you who could help me.

I hope we can meet again someday in some way!

Greetings from Italy, buddy!

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I’m really glad it worked well for you, my friend. You did a very good job. I wish you success in your learning journey. Make sure to share your final project in the showcase section. Cheers.

I will definitely do it!

I just saw this
It was very interesting and I liked seeing two people trying to do something together
good job friends

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Im using the First person template but i think you can implement this in third person too.
Here is the blueprint:
Imgur

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Looks neat. Good job!