DoN's 3D Pathfinding for Flying A.I. [Support Thread]

There is probably something incredibly basic that I’m missing, but when using “Find Random Point From Actor in Nav World” my AI will often pick a location beneath the landscape and end up timing out. How do I stop this from happening? I’m using world composition, streaming levels, and the unbound nav manager, if that matters.

Edit: After further testing, it appears that the “is location under landscape” node isn’t seeing my terrain when it does the line trace. Not sure why. It’s just regular steaming terrain that I imported from a World Machine heightmap.