DoN's 3D Pathfinding for Flying A.I. [Support Thread]

Interesting! Curious to know whether packaged builds (shipping) also benefit to the same degree, often seen major gains in the debug/dev builds that translate a bit differently to the optimized binaries. Anyway, I’ve long been planning a move away from BTs for my A.I. and I think stats like these just add to that impetus. There’s a lot going on in there!

Hey, the plugin routes all locomotion to your pawn for you to determine how it should move.

This is handled inside the “Add Movement Input” function. For the default character/pawn classes Unreal already provides a basic implementation for this function so most pawns will automatically move.

To debug this I would check what is happening when the Fly To node calls your pawn’s Add Movement Input. If it’s a BP only project you can also implement the “DoN Navigator” interface and the “Add Movement Input Custom” function to intercept the call (either for your testing purposes, or to provide your own locomotion logic).

HTH!