Hello again!
So I’ve tried with both bound and unbound managers and I feel like I’ve got it so close! I’m using your master-branch version on github and it works 100% if I open the example project. I’ve connected Event Begin Play to the node that usually activates by trigger volume in BP_NavagatorPawn which also works in your demo level for starting the AI immediately.
In my level, I’ve got the manager in my scene at 0,0,0 where the player spawns, and I can see the debug voxels if I activate it with comma. The BP_NavagatorPawn seems to see me and then immediately prints a line saying the player has got away. I took off all of the world dynamic and world static components on my character too - and now my character is chased successfully in your demo level. In my level, the BP_NavagatorPawn will rotate toward my character sometimes but won’t move an inch. Is there something I’m likely missing?
Is there any kind of text logs that are saved? I’ve seen you mention logs a few times but can’t find them.
http://image.prntscr.com/image/fd1fe461c73241a58997e37ad03702e4.png