DoN's 3D Pathfinding for Flying A.I. [Support Thread]

I was having trouble building the source but I can comment on building the plugin once I get that working. Another thing I would love to ask you in the meantime is your thoughts on using this for 2D. I only ask because I got to the point in your tutorial video DoN's 3D Pathfinding for Flying AI - Free UE4 plugin! - YouTube where the schedule dynamic collision update takes in a mesh as an argument whereas in many 2D games this would be a sprite. I suppose the 2D game could have meshes used for dynamic collision objects though. Do you have any other thoughts or advice on using this for 2D? Other than obvious things like set the number of voxels in the Y direction to 1. By the way thank you for releasing such a great looking plugin, I cannot wait to try it!