Hi VSZ!
This plugin looks amazing! I’m looking into using it for flying AI in my game which uses Voxel Farm. With Voxel Farm, there is no terrain until you begin play. Terrain then generates during run-time and everything always has different world coordinates, meaning your spawn location is 0,0,0 always.The ground is also destructible - players will dig caves like in Minecraft.
Will this plugin work with a truly dynamic terrain? Say my player digs into a complex cave system or creates one of his own - can I use this path-finding system to release a drone into the cave to explore it?