DoN's 3D Pathfinding for Flying A.I. [Support Thread]

erol ademoski I just found a solution for my problem. Apparently I just needed to increase **Breaking friction factor **to get instant stop. It seems, that’s a way how Pawn in demo sample stops. Demo Pawn deceleration is set to 8000. that gives them instant stop. So when I increase my character Breaking friction factor from 2 to same 8000, it’s not floating in air anymore,but stops right a way, and in my behavior tree everything gets triggered as it should be.
Will do some testing, bet it seams like, these was a problem and it’s fixed. Hopefully will help someone to save some time. :smiley: