Hi @Freymox ,
The only time I’ve seen the drift off like that is when the search query doesn’t respond in time, OR, the point you’re trying to go to is not reachable. Are you familiar with the DonManager object’s properties? Specifically the arrays that identify types of collider identities as obstacles? Also, do not adjust the DonManager scale in the world outliner, and instead, use the DonManager properties X Y Z values to increase the size of the DonManager that way.
One way you can check the first suggestion is (this OR that) is by enabling all the debugging options in the blueprint node. Do that and then post another video if you still can’t figure out. If you see a bunch of red dots around your point, and it never actually hits the point, and the distance from the ai to the destination is MORE than what the threshold is defined in the Blueprint node, then most likely the destination is inside a collider that is marked as an osbstalce (world dynamic and world static are obstacles by default… is that box a world dynamic or world static collision type?).
-Erol