DoN's 3D Pathfinding for Flying A.I. [Support Thread]

He does make a good point, its better to learn how to do it as it will not work in the next version. The steps for building it are very simple really.

  1. Create an empty C++ class in the original Example project under a previous version that has a supported plugin version.
  2. Make a copy of that Example project and rename it to signify it is your working version for 4.24
  3. Copy the plugin from your Engine versions Marketplace location into your new working project Plugins folder and using a text editor edit the .uplugin file so the engine version line reads 4.24.0
  4. Delete the old visual studio solution, vs and intermediate.folders from the working project as these are for the wrong engine version.
  5. Right click on the working Projects uproject file and select 4.24 version of the engine from the list, this will generate a new VS solution, .vs and intermediate folder which will let you rebuild the plugin binaries for that engine version as well.
  6. Open the solution and Build, this should update all your binaries including the Plugin binaries.
  7. Run the project and make sure there are no errors reported, and that the plugin is enabled, if not then enable it and restart the editor.

I’ll update my post and people can contact me directly for that link if they want the quick and easy.