I have used this plugin successfully in 4.22. When you say “The navigation mesh”, what do you mean? When you say “obstacle”, are you referring to an object that is defined in the array of obstacles attribute on the DonNavigationManger?
There is no navigation mesh as far as I know. The DonNavigationManager is just a volume of sorts and is adjusted using its properties, not the transform’s scale. There is an X, Y, Z size, as well as a voxel size that fills the given XYZ size of the volume.
Can you post more information, screenshots with arrows pointing to things? I’d like to help since I have a fair amount of experience with this plugin.