Hello!
It’s seems like the author abandoned that thread, but I still gona post a question, because the documenation is quite minimalistic and it’s a last thing I have to do before digging deep in a source code.
My main problem is that the navigation mesh is NOT updating when you scale the obstacle down. I’ve looked through comments and found a parameter named CustomCacheIdentifier of function ScheduleDynamicCollisionUpdate, which can probably resolve the issue, but the description of it is quite obscure and I still havened managed to use it correctly. I tried to set different values of that parameter for differetn scales, but it hadn’t helped. Setting bReloadCollisionCache to true seems also to have no effect.
Thanks in advance!