Hey, Unreal already provides a default implementation for Pawn/Character (I’m talking about “AddMovementInput”) so you only need to exert additional effort if you need custom locomotion or if you’re not happy with results on the default setup (a common example: you want more control over how the bot turns to face its next goal point, etc, etc).
@Koniferus - now that I think about it what @Rollocasual said could be applicable for you too. If your fairy is faithfully turning towards the goal but not moving, it’s usually an indication that AddMovementInput (which typically handles A.I. locomotion) is not performing the locomotion correctly. Hope you managed to get your setup working btw. Initial setup is often tricky to get right but once you get past that point it should be smooth sailing from there.
PS: Am I the only new seeing a totally new forum layout? This one is so confusing to navigate :S