DoN's 3D Pathfinding for Flying A.I. [Support Thread]

The above problem was solved by creating an interface.

By the way, it seems like DoN’s 3D-Pathfinding doesn’t support Physics volume? If the Physics volume overlaps with the Don’s Navigation Manager, the pawn/character won’t move.
FYI, both “FindGoal” and “FlyTo” nodes in Behavior tree continuously flashes when Don’s Navigation manager overlaps with Physics volume. If not, “FindGoal” is supposed to finish before “FlyTo”.

Update:
These errors will pop up:
DoNNavigationLog: Warning: Pawn’s initial/final position overlaps an obstacle. Attempting to find substitute vector (a nearby free spot) for pathfinding…
DoNNavigationLog: Error: Error: Invalid Origin (X=820.000 Y=810.000 Z=398.000) passed to navigation path solver
DoNNavigationLog: Error: Error: Invalid Destination (X=210.000 Y=-10760.000 Z=2000.000) passed to navigation path solver

Is the Don’s Navigation Manager treating the physics volume as an obstacle?