Howdy! This is incredibly useful. I’ve been struggling to get functional flying AI in my project and this is the only thing that’s looked promising to me.
With that said, I’ve hit a snag. Not a bug, just a snag.
I’m having trouble getting my flying pawn to chase the player. It flies between waypoints fine, but whenever the player steps into its vision cone it loses confidence. It will fly to the player’s location, but then it stalls and waits. If the player reactivates its senses by making a noise or stepping out and into its vision cone again, then it repeats.
I’ve tried to replicate the same behavior tree you use in your sample project, and it looks very simple, but I’m having trouble.
Anyway, cheers and thank you.