@, another new kid question…is there any way to abort an AI unit’s FlyTo task? I’m setting up some basic AI States off a selector, but new FlyTo commands don’t seem to register until the FlyTo command from the previous state completes. Is that expected? Apologies if this is a basic function of AI Behavior Trees…I literally just started working with them a few days ago, but from the tutorials I’ve been watching, this doesn’t seem to be the behavior for MoveTo tasks. They seem to abort immediately when the selector chooses a new sequence.