DoN's 3D-Pathfinding / Flying-AI system (with full source!)

All, I didn’t see the new replies on this thread until now. Somehow the VBulletin thread subscription mail just doesn’t seem to work reliably for me. Sometimes it sends an email when there’s a new post, more often than not it doesn’t!

   @rsfx - Thanks for sharing that. I think that's the multi-waypoint setup that        was looking for too. Btw FPS on the video looks really low, is it the recording software or just the way it is? :P I'm a bit surprised to see the bot bumping into obstacles so often, that is not the intended level of accuracy at all! Did you try playing around with the VoxelSize setting to see if that helps? Not sure if you ran into a bug in the system or a fundamental limitation of the overall setup.

   @ - thanks for bringing that to my attention! I haven't migrated to 4.11 yet so I haven't had a  to test. When I get some time I'll migrate the sample project over to 4.11.1 and see what happens. Expect it to take a week or so though, it's crunch time for my project ATM and if I start looking at this I know I won't stop :P

Plugin news:

I’ve made some critical bugfixes and usability improvements that I haven’t checked in or uploaded yet. One of them is a serious bug in the dynamic collision task scheduler where unrelated tasks were getting mixed up! That fix should improve accuracy of dynamic collisions dramatically although I don’t think that will help with general collision issues like the one @rsfx posted in that video.

I’ll try to bundle up these bugfixes and 4.11 testing together into one update.