rasamaya
(rasamaya)
March 27, 2020, 5:47pm
334
anonymous_user_0d31d05f:
I see thanks. By the way, it seems like DoN’s 3D-Pathfinding doesn’t support Physics volume? If the Physics volume overlaps with the Don’s Navigation Manager, the pawn/character won’t move.
FYI, both “FindGoal” and “FlyTo” nodes in Behavior tree continuously flashes when Don’s Navigation manager overlaps with Physics volume. If not, “FindGoal” is supposed to finish before “FlyTo”.
Update:
These errors will pop up:
DoNNavigationLog: Warning: Pawn’s initial/final position overlaps an obstacle. Attempting to find substitute vector (a nearby free spot) for pathfinding…
DoNNavigationLog: Error: Error: Invalid Origin (X=820.000 Y=810.000 Z=398.000) passed to navigation path solver
DoNNavigationLog: Error: Error: Invalid Destination (X=210.000 Y=-10760.000 Z=2000.000) passed to navigation path solver
Is the Don’s Navigation Manager treating the physics volume as an obstacle?
You can have the physics volume be there and not be evaluated within the DonManagerBounds. I have crazy anti gravity physics working well with this plugin.