Hi there,
I’m relatively new to game dev, and I have what I hope is a quick question,
Does the “Fly To” blackboard task guide an actor along the “Data Path Solution Optimized?” vector array returned by the result handler delegate?
I ask because I’m working over someone else’s code, and in order to have an actor guide the player to an objective, they used “Fly to” on each subsequent vector in the optimized data path.
This causes the actor to pause at each vector, and check if the player is with them. With a small voxel size, this movement looks rather strange and stilted.
I was wondering if it might be easier (and more aesthetically pleasing) to instead impose a short time limit on the Fly To task, and use the final objective as the Flight Location Key.
The idea being that actor would move as far as it could in the time allotted, then check for the player before moving again.
Thoughts?