DoN's 3D-Pathfinding / Flying-AI system (with full source!)

v1.1 released

v1.1 contains a major bugfix, make sure you download v1.1 of both plugin and samples if you plan to use this for your game.

Bugfix MSPaint-ed :smiley:

Imagine a flying creature landing on a hard surface (eg: for resting) and then flying away. Because it squats on a red voxel, the system starts pathfinding from the closest green voxel instead (whose center becomes the “effective origin”). This bugfix ensures that the pawn travels to the effective origin first instead of directly traveling to the next segment (and thus bumping into something on the way!)

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