DoN's 3D-Pathfinding / Flying-AI system (with full source!)

That function only works with Unreal’s native navigation system (whose navmesh cannot be used for 3D pathfinding); the plugin uses its own navigation structures and API.

The plugin does offer the function **FindRandomPointAroundOriginInNavWorld **(on the manager actor)with somewhat similar functionality. In a recent version this was exposed as an EQS query by a community user although I haven’t tested EQS usage myself.

Thank you, glad to hear :slight_smile:

This post has a direct download link for the 4.18 version of the plugin.

In any case, here’s the github repo as well: GitHub - VSZue/DonAINavigation: This plugin provides a 3D dynamic pathfinding system for use with Unreal Engine 4. It's primarly designed for Flying AI creatures based in dynamic or procedural worlds that need to solve complex pathfinding tasks.

Yes! I’d encourage users to always try migrating the plugin as-is if the official build for a new engine release is not yet available; oftentimes it just works, or will need only minor modifications for API compatibility.

For 4.18, the latest version was released last week (Link) and also carries a major bugfix for dynamic obstacles in single-threaded mode (most users should be unaffected fwiw).

Thanks once again :slight_smile: