@, thanks for the 4.15 update! I just sent out a tweet w/ the video and purchased your game, too
As a quick suggestion, I would think about cranking out some nice animated gifs w/ the #gamedev and #indiedev tags on Twitter, too. They can get a lot more attention than videos if they’re done well. Here’s some good advice on creating them:
I’ve also got a quick question for you!
After many months of no problems whatsover…managed to find another bug! This time, it’s with landscape geo. Basically, when AI units get close to the landscape floor and use a flexible origin, they will sometimes pop below the landscape geo and get stuck cause of the “safe” volumes detected just below the surface, as demonstrated in this image:
Now, this might actually all be working as intended, but can you think of a solution for my use case?
Thanks!