Hi , my project will require a custom path-finding solution and I just wanted to check if this plugin is suitable for me before I dive into A* algorithms. I have a procedural planet world with radius ~5000 that uses a geodesic grid as tiling. Using custom gravity the player can run all the way around the planet but as you might expect I can’t use native UE path-finding tools.
Is it possible to use this plugin to simulate an AI character walking across the surface of the planet somehow? If I can use the plugin to create the effect of a walking animation matching AI xyz rotation relative to the position on the sphere where the ‘flying’ AI is close enough to the planet mesh such that they appear to be walking, that would be ideal.
Either way, a fantastic resource and you’re a hero for making it available free of charge.