DoN's 3D-Pathfinding / Flying-AI system (with full source!)

This is awesome work!:slight_smile: I applied it to my project, and found a problem
In BTTask_FlyTo.cpp, TaskMemoryFromGenericPayload Function, there is a judgement statement like:

// Is it still working on this task or has it moved on to another one?
if (ownerComp->GetActiveNode() != this)
	return NULL;

11.jpg
If FlyTask is a node of SimpleParallel, It will make task failure. I just commented them out,
Is there some better way to fix it? :confused: