DoN's 3D-Pathfinding / Flying-AI system (with full source!)

Hy,
God, it´s been so long that I was away that I can’t even remember how to crop my own scene :wink:
I would like some guidance in a scenario that bothers my mind: I have a bot that has wings and goes straight path to the goal … cool and all easy here. Now if I put 2 obstacle right and left with one free voxel to pass between it will not pass as each wing want´s a voxel more, but if I change the roll value to 90º it goes in as it´s body only needs a voxel free. My question is what should I mess with to trigger the calculation of the affected voxels with different roll values (or any rotation type) before I choose the right path?
Regards

question.png