DoN's 3D-Pathfinding / Flying-AI system (with full source!)

Wow. This is brilliant. I’m still getting used to UE4, but I think this might well save me a whole pile of headaches.

Wondering how I would implement a ‘turn rate’ sort of pathfinding restriction, but I’ve not had the to install this plugin, I only just saw it 45 minutes ago. It seems that a pawn or actor using the path-finding functions can also be an obstacle itself, right? thinking of using this to power the AI in both drones and missiles, which might not always want to collide with each other.