DoN's 3D-Pathfinding / Flying-AI system (with full source!)

Thanks for the pointers, let me see.

I checked the output log and I am getting some more errors:

DoNNavigationLog:Error: Pawn’s initial position overlaps an obstacle. Pathfinding will not work from here, pawn needs to move to a nearby free spot first.
DoNNavigationLog:Error: Error: Invalid Destination (XYZ) passed to navigation path solver

I’m sorry to say I don’t understand these.

I like the sound of this, but I’m not sure how or where to implement this. How do I get the inverse distance check to recognize the difference between the “last” and “live” target locations and abort accordingly? I’m very much a behavior tree novice.

Seems like I’m getting closer and closer to what I want, though. Thanks again for the help.