Thanks for the pointers, let me see.
I checked the output log and I am getting some more errors:
DoNNavigationLog:Error: Pawn’s initial position overlaps an obstacle. Pathfinding will not work from here, pawn needs to move to a nearby free spot first.
DoNNavigationLog:Error: Error: Invalid Destination (XYZ) passed to navigation path solver
I’m sorry to say I don’t understand these.
I like the sound of this, but I’m not sure how or where to implement this. How do I get the inverse distance check to recognize the difference between the “last” and “live” target locations and abort accordingly? I’m very much a behavior tree novice.
Seems like I’m getting closer and closer to what I want, though. Thanks again for the help.