Hello, I hope you can help me out with the odd issue I’m having with my editor.
K, so I am using the Substance plugin for my project. I can download the plugin and hook it up to UE4, and it works fine when running in the editor, but to launch or build the project I had to sign into ‘Githud’ and download the source version of UE4 so I can compile the code so the plugin will work. I got all of that to work, and packaging the project works just fine. The issue I am having is within the new editor I open up.
When I open the editor, there is no response to my ‘depth of field’ at all. I place a ‘post processing volume’ in the scene, check off the ‘unbound’ option, and change my ‘depth of field’ method to ‘gaussian’. No matter what value I put for any of the DOF settings, noting shows up in the editor. However, if I go into Visual Studio 2013 and make a build of the game, the game itself registers the DOF that I put in.
I wanted to see if this was project specific somehow, so I built an entirely new project from the new editor, and the same issue occurs. I don’t know what’s causing the issue. Unreal is downloaded, the ‘setup.bat’ was run, as well as the ‘GenerateProjectFiles.bat’ file. I have Visual Studio 2013 installed, and it’s hooked up correctly to Unreal. I can do builds and everyting else, but there is no ‘Depth Of Field’ at all in the editor.
I went back to my previous UE4 4.7.3 build before downloading the UE4 source, and the DOF there works just fine in the editor.
Can anyone give me a hand with this?