Doew UNREAL 4 Runs on Laptop?

We’ve been making improvements to battery life usage with every recent version of the engine! 4.3 had a very large number of laptop-specific power saving improvements, including the ability to adjust your in-editor graphics settings to further improve frame rate and increase battery life. In fact, the editor executes a quick benchmark when it starts up to try to take a guess at whether you should be running with different graphics features. I’ll also mention that if you are working on a 2D title, our goal is to make it very easy to get your project settings optimized for 2D (that is, disabling everything that you wouldn’t possibly need) so that that your editor (and runtime game) experience is smooth out of the box. You’ll be seeing improvements toward this with every release until we’re all happy with it (development community included!)

[QUOTE=;108966]
We’ve been making improvements to battery life usage with every recent version of the engine! 4.3 had a very large number of laptop-specific power saving improvements, including the ability to adjust your in-editor graphics settings to further improve frame rate and increase battery life. In fact, the editor executes a quick benchmark when it starts up to try to take a guess at whether you should be running with different graphics features. I’ll also mention that if you are working on a 2D title, our goal is to make it very easy to get your project settings optimized for 2D (that is, disabling everything that you wouldn’t possibly need) so that that your editor (and runtime game) experience is smooth out of the box. You’ll be seeing improvements toward this with every release until we’re all happy with it (development community included!)

Hi , the other (Trepka) said there was a specific issue relating to Intel 3000 HD executing some slow code in the driver. Do you know if anything was found out about this? (https://forums.unrealengine/showthread.php?15097-Mac-Mini-or-New-Machine-to-Unreal-Engine&highlight=intel+3000)

I’m getting a GS60 Ghost Pro (~$1800 USD) soon with a GTX 870M and an i7-3630QM. In theory it should perform about as well as my desktop with has similar but slightly higher specs in an i7-4770K and GTX650 Ti Boost. I get 60fps average on the elemental demo and as low as 30 fps in the effect heavy areas on desktop. I’ll give you an update on how well the laptop runs the elemental demo when I get it.

It isn’t going to be a masterpiece, but it can work. I’m stuck in PA for work at the moment so I don’t have access to my desktop and am using my laptop. Specs are as follows:

Intel(R) Core™ i5-2410M CPU @ 2.30GHz (4 CPUs), ~2.3GHz
6144MB RAM
Intel(R) HD Graphics 3000

On a GS60 2PC, UE4 works surprisingly well. Just tested out the elemental demo (i.e. v4.3.1) on it and got an average of 45 fps throughout with as low as 30 fps in some scenes. There was a little bit of frame stuttering throughout the demo, but it was ignorable. The main specs on the laptop are:

OS: Windows 7 Pro
CPU: i7-4710HQ
GPU: GTX 860M
Storage: 128GB SSD & 1TB HDD
RAM: 16GB

Hope this helps you.

[QUOTE=zooby;109040]
Hi , the other (Trepka) said there was a specific issue relating to Intel 3000 HD executing some slow code in the driver. Do you know if anything was found out about this? (https://forums.unrealengine/showthread.php?15097-Mac-Mini-or-New-Machine-to-Unreal-Engine&highlight=intel+3000)

I’m afraid I don’t have any news regarding support for HD 3000. Sorry. It mostly depends on whether or not Apple can help us figuring this out, I’m afraid. I’ll update the other thread as soon as I know more.