Hi Eric,
Thanks for the Reply. If the physics object is allowed to move around the scene freely, ie a sphere, the wind affects it. However, the wind speed and strength values are in the tens of thousands of units.
I can’t seem to adjust the mass directly of the object. Adjusting the mass scale doesn’t seem to affect the objects behaviour either.
However, in my case I have a skinned object. A lantern, and a hook. The hook and lantern have a ball and socket constraint. The lantern should then be able to swing freely. If I ‘poke’ the lantern in the Physics editor, the results are as you would expect. The lantern wings around freely.
When placed in the editor, however, with a Wind Directional Source (with very very high values) the hanging component, the lantern, does not animate at all and appears to be completely unaffected by the wind.
This is in the latest version of Unreal. If it’s any help at all. I’ve included the Uasset in a zip file in this location.
http://kieranbelkus.co.uk/Lantern_Uasset.rar
Thanks for your time!