Has anyone been successful in providing a multi-monitor setup for an engine version equal to or newer than 4.17?
I am interested in setting up such a configuration for a prototype I am currently developing.
I am currently investigating the possibilities with respect to Mike’s pointers which is a nice starting point, thanks Mike!
Regards,
V.
I ended up using this Plug-in: GitHub - chaosgrid/ExtraCamWindow: A simple Unreal Engine 4 plugin that allows to have extra game windows with their own camera viewpoints., works like a charm for version 4.18.3 (only had to comment out “.UseScissor(false)” in ExtraCamWindowActor.cpp), and I can add widgets to interact with to this window. Only thing is I can’t interact with in-game objects through the camera in this window, however there is probably a way to allow for that as well.
So far I have not been able to figure out how to initially spawn this window on my second screen. So far I have to drag and drop it to the other screen. This works alright for my basic prototype for its purpose currently.
Regards,
V.
I know this is an old thread, but did you end up figuring this out? I’m trying to figure out how to do 4 independent views across 4 displays for a projection installation using 4.19.
Hi vetlevo, I am trying to do the same thing you did, in UE4.18.3 as well. However, when I use the plugin, the quality is highly altered (jittering and other small bugs). I think some of these are known issues of the plugin, but I was wondering if you had found a way to avoid them ? Thanks !
You may want to turn of anti aliasing features to make the plugin work better. I had used it last year and had to remove Temporal Anti-Aliasing.
You may also want to check out Epic’s new n-display system released in UE4 4.20 for multiple screen rendering
For anyone looking to solve this problem. Unreal engine 4.20 has a new plugin called n-display that allows you to sync multiple computers + screen I look forward to using it.
https://docs.unrealengine.com/en-us/Engine/Rendering/Rendering-to-Multiple-Displays-with-nDisplay
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