Does UE4 have nat punch? how combine steam's networking with UE4?

The online sub system doesn’t handle actual hosting, you still have to host it. Steam is for things such as saving cloud data, friends lists, achievements, etc. You choose a server (digital ocean, whatever) to host on, and then you forward the ports on that server. As long as your game is being ran as a dedicated server and your users aren’t hosting the games you’re fine. Only the person who is getting the connections (the current “server”) has to port forward.

1 Like